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SimplyGon

by Microosoft · Since 2006
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ActiveAvailable globally
Quick facts
VendorMicroosoft
Year launched2006
StatusActive
LocationLinköping, SE
Countries servedGlobal
Languages10
Integrations5+
Free tier
Free trial
Contact sales

About SimplyGon

SimplyGon is a 3D content improvement software from Microsoft that automates the improvement process for 3D game content creation. It combines support features such as create support request, documentation, and video tutorials so developers can focus more on creative tasks and reduce development time and costs. SimplyGon is used in over 600 AAA games, showcasing its effectiveness in the industry. Its capabilities include automated content reduction - LOD generation - texture improvement - triangle reduction - asset management. Best for: game developers that need efficient tools for 3D content improvement.

Simplygon is a professional-grade 3D content optimization software designed to streamline and automate the process of preparing assets for game development, significantly reducing manual effort and production costs. It enables developers to optimize 3D models, materials, and animations for real-time rendering while maintaining high visual fidelity. Simplygon supports a range of optimization techniques, including triangle reduction, LOD (level of detail) generation, material merging, bone reduction, geometry culling, and texture simplification, allowing both environments and characters to be efficiently rendered across multiple platforms. Its powerful scripting capabilities, alongside C++, C#, and Python APIs, provide full integration into custom pipelines, and its distributed processing support with Simplygon Grid accelerates large-scale optimization tasks. The software also offers plugins for major game engines and content creation tools such as Unreal Engine, Unity, Maya, 3ds Max, Blender, and Houdini, ensuring seamless workflow integration. One of Simplygon’s standout features is its ability to create high-quality character LODs that retain critical skinning, blend shapes, and rig details even at low polygon counts.

Pros & Cons

What users like
  • +Significantly reduces 3D asset production costs by automating optimization.
  • +Improves performance by generating optimized LODs for characters and environments.
  • +Maintains visual quality with tools like quad/triangle reducers, blend shapes, and skinning preservation.
  • +Supports multiple platforms and integrates with major engines and 3D software.
  • +Scripting and distributed processing allow for scalable and flexible workflows.
What users flag
  • Some integrations, like Houdini, are still in preview and may have limitations.
  • Heavy reliance on automation may reduce manual control in specific cases.
  • Requires technical setup for custom scripting and distributed pipelines, which may need developer expertise.

Features

Key features

Automates 3D optimization – Reduces art production costs by at least 30% by simplifying asset workflows.
Impostor generation – Creates optimized object representations to lower draw calls without losing visual fidelity.
Remeshing – Replaces sections of models with optimized, textured objects for efficient rendering.
LOD chains – Generates multiple Levels of Detail for assets to maintain performance across distances.
Material merging – Simplifies shaders to reduce GPU load and improve rendering efficiency.
Quad and triangle reducers – Optimize character LODs while preserving mesh topology and quality.
Bone reduction – Simplifies character rigs to improve performance in animated scenes.

Additional features

Blend shapes and skinning preservation – Maintains animation quality during optimization.
Modular seams – Ensures optimized pieces of customizable characters align perfectly.
Micro-meshes – Optimizes detailed geometry for complex models.
Compute casting – Supports visual effects and procedural asset creation.
High-density remesher and reducer – Handles complex, detailed models efficiently.
Geometry data caster – Enables manipulation and optimization of asset geometry.
Scripting support – Integrates Simplygon into custom pipelines using C++, C#, or Python.
Occlusion mesh generation – Improves performance by optimizing visibility of assets.
Distributed batch processing – Uses Simplygon Grid to scale and parallelize optimizations.
Ambient occlusion casting – Bakes realistic lighting into optimized models for visual quality.
Cross-platform integration – Works with Maya, 3ds Max, Blender, Houdini, Unity, and Unreal Engine.
Multi-platform optimization – Adjusts assets for various devices while maintaining performance.
Dedicated support – Provides email assistance and evaluation options for developers.
Flexible licensing – Per-game title license with unlimited seats and processings.

Pricing

Free trial
Free version
Request a quote
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Countries & Languages

Global
Countries served
10
Interface languages
18
Billing currencies

Interface languages

EnglishSpanishFrenchGermanItalianJapaneseKoreanChinese (Simplified)Chinese (Traditional)Russian

Billing currencies

🇺🇸USD🇪🇺EUR🇬🇧GBP🇯🇵JPY🇦🇺AUD🇨🇦CAD🇨🇭CHF🇨🇳CNY🇸🇪SEK🇳🇴NOK🇩🇰DKK🇭🇰HKD🇰🇷KRW🇲🇽MXN🇸🇬SGD🇮🇳INR🇧🇷BRL🇷🇺RUB

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