Count on me! logo

Count on me!

by Akribian · Since N/A
No reviews yet
ActiveAvailable globallyCloud
Quick facts
VendorAkribian
Year launchedN/A
StatusActive
LocationDrottninggatan 20 252 20 Helsingborg
Countries servedGlobal
Languages10
Integrations
Free tier
Free trial
Contact salesYES

About Count on me!

"Count on me! is a productivity software from Akribian [designed to manage tasks efficiently]. It provides task management, progress tracking, and reporting features so users can monitor their projects effectively. The software allows team members to assign tasks, set deadlines, and visualize project timelines. Furthermore, it includes collaborative tools that help teams communicate and coordinate on shared tasks. With an intuitive interface and customizable dashboards, users can tailor the software to their specific needs. Key capabilities: task assignment deadline management progress tracking collaborative tools customizable dashboards Best for: project managers and teams that need to coordinate tasks and monitor project progress.

Count On Me! by Akribian is a gamification software platform designed to enhance engagement, motivation, and collaboration among users in corporate, educational, and community settings. Its primary purpose is to transform traditional tasks, learning activities, and team interactions into interactive and rewarding experiences. The software’s key features include points and rewards systems, badges, leaderboards, team challenges, real-time analytics, and social collaboration tools, all aimed at promoting participation and sustaining user interest over time. The user interface of Count On Me! is clean, modern, and highly intuitive, making it accessible to users with varying levels of technical proficiency. Participants can easily track their progress, view achievements, engage in challenges, and interact with peers through social features. Administrators benefit from a well-structured dashboard that simplifies campaign creation, user management, and performance monitoring. Unique visual elements such as progress indicators, achievement icons, and real-time notifications help maintain engagement and provide clear feedback on performance and participation. Functionality in Count On Me! is robust, offering extensive tools for designing gamified learning modules, collaborative challenges, and motivational campaigns.

Pros & Cons

What users like
  • +Scientific evidence demonstrates a 60% boost in math results from just 15 minutes of use.
  • +Adaptive difficulty ensures every child is challenged appropriately, maximizing personal progress.
  • +The story and rewards motivate continuous learning by disguising exercises as an adventure.
  • +The content is developed by teachers and scientists and has been validated in schools.
  • +The three-step learning model ensures a comprehensive path from concept to mastery.
What users flag
  • The platform’s target age range is quite narrow, limited to children aged 6–9.
  • The effectiveness is only proven for 15 minutes per day, suggesting limited daily use.
  • The use of the term CBT may confuse parents who associate it only with therapy.
  • Continued use likely requires a subscription after the initial free trial period.
  • The success of the game relies on the child enjoying the specific comic-style adventure.

Features

Key features

Evidence-Based Effectiveness
Research proves that just 15 minutes a day improves math skills by a significant 60%.
Adaptive Difficulty
The platform ensures personalized learning by automatically adjusting difficulty so every child progresses at their own optimal pace.
Three-Step Learning Model
Utilizes a proven Acquisition, Accuracy, Speed approach to guide children from understanding concepts to achieving fluency.
Learning Disguised as Adventure
Motivates children by making them the hero in an interactive, math-filled story with challenges and puzzles.
Developed by Experts and Tested in Schools
The game is developed by teachers and scientists and validated through testing in real classroom environments.
Gamified Progression System
Children earn crystals by solving problems and use them to decorate their home base, creating visual achievement rewards.

Additional features

Evidence-Based
The entire approach and results are backed by scientific research.
Effective Learning Method (CBT)
Uses the Cognitive Behavioral Therapy (CBT)-inspired learning method.
Adaptive Difficulty
Automatically adjusts the difficulty level to match the individual child's pace.
Acquisition Stage
Introduces children to core math concepts in an engaging, interactive way.
Accuracy Stage
Strengthens understanding through guided exercises and challenges.
Speed Stage
The final step focuses on building quick thinking, recall, and fluency.
Interactive Story Chapters
Features 8 interactive story chapters filled with characters and puzzles.
Comic Author Collaboration
Story and characters are brought to life by one of the authors behind the beloved Bamse comics.
Crystal Rewards
Children earn crystals by completing math exercises successfully.
Home Base Personalization
Crystals are used to decorate and personalize the child's in-game home base.
Interactive Minigames
Includes games that make problem-solving exciting and reinforce key math concepts.
Screen Time That Counts
Assures parents that every minute spent playing builds real math confidence.
Trusted by Schools
The content and method are tested in real classrooms and developed by teachers and scientists.
Free Trial
Offers users the option to start a free trial or begin learning for free.

Pricing

Free trial
Free version
Request a quote
Promo Offer

Countries & Languages

Global
Countries served
10
Interface languages
11
Billing currencies

Interface languages

EnglishSpanishFrenchGermanItalianPortugueseChineseJapaneseKoreanRussian.

Billing currencies

🇺🇸USD🇪🇺EUR🇬🇧GBP🇦🇺AUD🇨🇦CAD🇯🇵JPY🇨🇳CNY🇮🇳INR🇷🇺RUB🇧🇷BRL🇲🇽MXN

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