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Software Status:Active

About ScanHunt Gamification

ScanHunt Gamification is a mobile scavenger hunt app from ATIV Software designed to engage event attendees through custom activities. It includes features for conference app onsite, in-person and remote participation, and virtual solutions to help drive traffic to exhibitors. The platform also supports medical meetings and allows attendees to claim CE CME credit certificates. This app is designed for both in-person and remote attendees, making it versatile for various event formats. Organizers can create unique scavenger hunts by adding activities and assigning points, ensuring improved interaction during events. Key capabilities: conference app onsite in-person & remote participation virtual solutions medical meetings CE CME credit certificate claims Best for: event organizers that need to engage attendees and drive traffic at exhibitions.

ScanHunt Gamification Details

Vendor
ATIV Software
Year Launched
N/A
Location
Seattle, WA 98109, United States
Deployment
cloud
Training Options
demo, account manager, community
Countries Served
All Countries
Languages
English, Spanish, French, German, Italian, Portuguese, Dutch
Users
Administrators, Managers, Employees, Customers
Industries Served
Healthcare, Education, Finance, Retail
Tags
Gamification, ScanHunt

ScanHunt Gamification's In-App Market Place

Does ScanHunt Gamification have an in-app market place?

Yes

How many Mini-Apps in the marketplace?

1

Mini Apps

N/A

Pricing Options

Free trial
Free version
Request a quote
Promo Offer

Accepted Payment Currencies

Usd ($), Eur (€), Gbp (£), Jpy (¥), Aud (A$), Cad (C$), Chf (Fr), Cny (元), Rub (₽), Inr (₹), Krw (₩), Brl (R$), Try (₺), Mxn (M$), Sgd (S$)

Pros & Cons

  • The platform works seamlessly for both in-person and remote virtual event attendees.
  • Gamification is proven to boost traffic to exhibitors and increase session attendance.
  • Organizers can easily control cheating with time limits and single-scan restrictions.
  • Monthly plans offer great flexibility, avoiding restrictive full-year commitments.
  • Real-time leaderboards and analytics provide instant data on attendee engagement.
  • The platform is entirely dependent on attendees having reliable WiFi access to work properly.
  • Subscriptions are currently limited geographically to the US and Canada markets.
  • Custom integration with registration systems or additional branding requires an expensive upgrade.
  • Even the smallest subscription tier is quite costly, starting at $199.99 per month.
  • The simple QR code mechanism may lack the sophistication of other gamification challenges.

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